![]() ![]() The encounter spawns creatures matching a CR 5 party, regardless of this setting. Consider this example:Ī CR 5 party triggers a single-fire encounter, exhausting it. With the default value of false, the calculated "party" CR will not be reset, and instead be additive. This setting fixes a bug when resetting non-continuous encounters through scripting (SetEncounterActive). When the value is true, combat modes become sticky and not interrupted by movement.Ĭombat modes are things like Power Attack, Expertise, etc. The standard behaviour is false, movement turns off combat modes. This will hide the notification of what HP is gained during a levelup, so it can't be cancelled and started again if too low, if you really want random HP on a MP server.ĭetermines whether combat modes are turned off by movement. Since you can see the roll before cancelling the levelup, this is a timesaver in SP and in many cases can be enabled in MP as well to balance PCs who roll badly versus those who don't. This will make it so a character who would roll, say, 1d10 to get HP that level, instead just gets 10. This being true does make a 1 in 20 chance anyone will fail a particular save - in higher levels this means instant death saving throws can fail if you roll one on average 20 times. If true it will mean a saving throw can fail on a 1 regardless of the positive values. ![]() If false it will hide them (making it more difficult for players to see what spells and immunities are on them). Shows active effects (as per effecticons.2da) on creature descriptions. If false the CR is hidden, making it harder for players to assess monster difficulty but may help RP / being more thematic especially if CR is not used for anything else. Note the 1.69 "Violence Password" is no longer accessible in the game options panel. Special - Certain deaths are now "gory" and explode the creature into chunks with additional blood VFX Low - removes blood VFX (see visualeffects.2da) and replaces some placeables with "lower violence" versions (see placeables.2da)įull - usual setting, normal visuals and placeables BIC files referenced in pregen.2da if ticked/true, else will not disaply them In singleplayer you can change it at anytime during gameplay. Note servers have this set on the server end of course overriding this setting. See NWN Difficulty Settings page for more information. ** Not singleplayer accessible - server only Relates to the games \steamapps\common\Neverwinter Nights\ lang\XX folder name if you want to find the files it swaps out. Needs a game restart to fully take effect. Some just change the text and subtitles on movies and keep English voices. ![]() Some languages change the audio, text and subtitles on movies. Auto detect should detect the OS language and use that. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |